TRANSPORTES LEVES

CARRINHA ORIGINAL

GTA

281

DESCARGAS
  • Aplicado por: Replace
  • Lançamento: 07/10/2016
  • Atualizado: 07/10/2016
  • Última Descarga: 09/12/2018

APOIA ESTE MOD | PAYPAL

v 1.0

 
 Termos & Condições de uso 
 
 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar.
 
 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados.
 
 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original.
  
 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
 
 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
  • Substituir
             				
     mods / x64e.rpf / levels / gta5 / vehicles.rpf /
     
  • Substituir - Vehicles.meta
             				
     mods / update / update.rpf / common / data / levels / gta5
     
    
    <Item>
    <modelName>stockade</modelName>
    <txdName>stockade</txdName>
    <handlingId>STOCKADE</handlingId>
    <gameName>STOCKADE</gameName>
    <vehicleMakeName>BRUTE</vehicleMakeName>
    <expressionDictName>null</expressionDictName>
    <expressionName>null</expressionName>
    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />
    <ptfxAssetName>null</ptfxAssetName>
    <audioNameHash />
    <layout>LAYOUT_RIOT_VAN</layout>
    <coverBoundOffsets>STOCKADE_COVER_OFFSET_INFO</coverBoundOffsets>
    <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
    <scenarioLayout />
    <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
    <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
    <bonnetCameraName>VEHICLE_BONNET_CAMERA_STOCKADE</bonnetCameraName>
    <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND</povCameraName>
    <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="-0.053000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.153000" y="0.028000" z="-0.078000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.030000" y="0.081000" z="-0.103000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.015000" z="-0.080000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.053000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.015000" z="-0.080000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.333000" z="0.535000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.313000" z="0.435000" />
    <FirstPersonMobilePhoneSeatIKOffset>
    <Item>
    <Offset x="0.281000" y="0.491000" z="0.566000" />
    <SeatIndex value="2" />
    </Item>
    <Item>
    <Offset x="0.156000" y="0.533000" z="0.566000" />
    <SeatIndex value="3" />
    </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
    <PovCameraOffset x="0.000000" y="-0.100000" z="0.650000" />
    <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
    <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
    <vfxInfoName>VFXVEHICLEINFO_TRUCK_HIDDEN_EXHAUST</vfxInfoName>
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="false" />
    <AllowSundayDriving value="false" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.328400" />
    <wheelScaleRear value="0.328400" />
    <dirtLevelMin value="0.300000" />
    <dirtLevelMax value="0.850000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
    </lodDistances>
    <minSeatHeight value="1.178" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="10" />
    <swankness>SWANKNESS_1</swankness>
    <maxNum value="5" />
    <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_DELIVERY FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_FLEE_FROM_COMBAT FLAG_HAS_LIVERY</flags>
    <type>VEHICLE_TYPE_CAR</type>
    <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_TRUCKDIGI</dashboardType>
    <vehicleClass>VC_COMMERCIAL</vehicleClass>
    <wheelType>VWT_SPORT</wheelType>
    <trailers />
    <additionalTrailers />
    <drivers>
    <Item>
    <driverName>S_M_M_Armoured_01</driverName>
    <npcName />
    </Item>
    <Item>
    <driverName>S_M_M_Armoured_02</driverName>
    <npcName />
    </Item>
    </drivers>
    <extraIncludes />
    <doorsWithCollisionWhenClosed>
    <Item>VEH_EXT_DOOR_DSIDE_R</Item>
    <Item>VEH_EXT_DOOR_PSIDE_R</Item>
    <Item>VEH_EXT_BONNET</Item>
    </doorsWithCollisionWhenClosed>
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras>EXTRA_1</requiredExtras>
    <rewards />
    <cinematicPartCamera>
    <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
    <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
    </cinematicPartCamera>
    <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
    <Item>VAN_STOCKADE_FRONT_LEFT</Item>
    <Item>VAN_STOCKADE_FRONT_RIGHT</Item>
    <Item>VAN_STOCKADE_REAR_LEFT</Item>
    <Item>VAN_STOCKADE_REAR_RIGHT</Item>
    </firstPersonDrivebyData>
    </Item>
    
     
  • Replace
             				
     mods / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
     
  • Replace - Vehicles.meta
             				
     mods / update / update.rpf / common / data / levels / gta5 /
     
    
    <Item>
    <modelName>stockade</modelName>
    <txdName>stockade</txdName>
    <handlingId>STOCKADE</handlingId>
    <gameName>STOCKADE</gameName>
    <vehicleMakeName>BRUTE</vehicleMakeName>
    <expressionDictName>null</expressionDictName>
    <expressionName>null</expressionName>
    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />
    <ptfxAssetName>null</ptfxAssetName>
    <audioNameHash />
    <layout>LAYOUT_RIOT_VAN</layout>
    <coverBoundOffsets>STOCKADE_COVER_OFFSET_INFO</coverBoundOffsets>
    <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
    <scenarioLayout />
    <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
    <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
    <bonnetCameraName>VEHICLE_BONNET_CAMERA_STOCKADE</bonnetCameraName>
    <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND</povCameraName>
    <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="-0.053000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.153000" y="0.028000" z="-0.078000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="-0.030000" y="0.081000" z="-0.103000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.015000" z="-0.080000" />
    <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.053000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.015000" z="-0.080000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.333000" z="0.535000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.313000" z="0.435000" />
    <FirstPersonMobilePhoneSeatIKOffset>
    <Item>
    <Offset x="0.281000" y="0.491000" z="0.566000" />
    <SeatIndex value="2" />
    </Item>
    <Item>
    <Offset x="0.156000" y="0.533000" z="0.566000" />
    <SeatIndex value="3" />
    </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
    <PovCameraOffset x="0.000000" y="-0.100000" z="0.650000" />
    <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
    <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
    <vfxInfoName>VFXVEHICLEINFO_TRUCK_HIDDEN_EXHAUST</vfxInfoName>
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="true" />
    <AllowJoyriding value="false" />
    <AllowSundayDriving value="false" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.328400" />
    <wheelScaleRear value="0.328400" />
    <dirtLevelMin value="0.300000" />
    <dirtLevelMax value="0.850000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
    </lodDistances>
    <minSeatHeight value="1.178" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="10" />
    <swankness>SWANKNESS_1</swankness>
    <maxNum value="5" />
    <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_DELIVERY FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_FLEE_FROM_COMBAT FLAG_HAS_LIVERY</flags>
    <type>VEHICLE_TYPE_CAR</type>
    <plateType>VPT_BACK_PLATES</plateType>
    <dashboardType>VDT_TRUCKDIGI</dashboardType>
    <vehicleClass>VC_COMMERCIAL</vehicleClass>
    <wheelType>VWT_SPORT</wheelType>
    <trailers />
    <additionalTrailers />
    <drivers>
    <Item>
    <driverName>S_M_M_Armoured_01</driverName>
    <npcName />
    </Item>
    <Item>
    <driverName>S_M_M_Armoured_02</driverName>
    <npcName />
    </Item>
    </drivers>
    <extraIncludes />
    <doorsWithCollisionWhenClosed>
    <Item>VEH_EXT_DOOR_DSIDE_R</Item>
    <Item>VEH_EXT_DOOR_PSIDE_R</Item>
    <Item>VEH_EXT_BONNET</Item>
    </doorsWithCollisionWhenClosed>
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras>EXTRA_1</requiredExtras>
    <rewards />
    <cinematicPartCamera>
    <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
    <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
    </cinematicPartCamera>
    <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
    <Item>VAN_STOCKADE_FRONT_LEFT</Item>
    <Item>VAN_STOCKADE_FRONT_RIGHT</Item>
    <Item>VAN_STOCKADE_REAR_LEFT</Item>
    <Item>VAN_STOCKADE_REAR_RIGHT</Item>
    </firstPersonDrivebyData>
    </Item>
    
     
            				
- Template pcGAMESmods
- Placa de Matricula pcGAMESmods
- Back Ligts Rockstars: Mixer2 Rockstars
- Modified Stockade Rockstars: pcGAMESmods
 
            				
 v1.0
 Lançado 07 Outubro, 2016
 

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