EMERGÊNCIA - BV

DAF

LF

336

DESCARGAS
  • Aplicado por: Replace & Add-On
  • Lançamento: 05/01/2017
  • Atualizado: 05/01/2017
  • Última Descarga: 04/12/2018

APOIA ESTE MOD | PAYPAL
COM SISTEMA
Emergency Lighting System [ELS]

v 1.0

 
 Termos & Condições de uso 
 
 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar.
 
 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados.
 
 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original.
  
 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
 
 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
  • Substituir
             				
    mods/ update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
    
    
  • Substituir - Carvariations.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item>
          <modelName>firetruk</modelName>
          <colors>
       <Item>
              <indices content="char_array">
                134
                134
                156 
                156 
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Standard White</Name>
                <Value value="100" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>
    
    
  • Substituir - Vehicles.meta
                				
    mods/ update / update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>firetruk</modelName>
          <txdName>firetruk</txdName>
          <handlingId>FIRETRUK</handlingId>
          <gameName>FIRETRUK</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_FIRETRUCK</layout>
          <coverBoundOffsets>FIRETRUCK_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.180000" y="-0.126000" z="-0.046000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.031000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.335000" z="0.543000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.159000" y="0.576000" z="0.473000" />
          <PovCameraOffset x="0.000000" y="-0.125000" z="0.630000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
          <vfxInfoName>VFXVEHICLEINFO_TRUCK_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="false" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.340700" />
          <wheelScaleRear value="0.340700" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="1.000000" />
          <damageOffsetScale value="0.200000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            750.000000	
            750.000000
          </lodDistances>
          <minSeatHeight value="0.984" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="10" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_EMERGENCY_SERVICE FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_USE_STRICTER_EXIT_COLLISION_TESTS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_TRUCK</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Fireman_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="true" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>VAN_FRONT_LEFT</Item>
            <Item>VAN_FIRETRUK_FRONT_RIGHT</Item>
            <Item>VAN_RIOT_FRONT_LEFT</Item>
            <Item>VAN_BOXVILLE_FRONT_RIGHT</Item>
            <Item>HANGING_FIRETRUK_LEFT</Item>
            <Item>HANGING_FIRETRUK_RIGHT</Item>
            <Item>TRUCK_PACKER_FRONT_LEFT</Item>
            <Item>TRUCK_PACKER_FRONT_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • Substituir - Handling.meta
                				
    mods / update / update.rpf / common / data /
    
    <Item type="CHandlingData">
          <handlingName>firetruk</handlingName>
          <fMass value="7500.000000" />
          <fInitialDragCoeff value="5.000000" />
          <fPercentSubmerged value="80.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
          <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="5" />
          <fInitialDriveForce value="0.160000" />
          <fDriveInertia value="0.600000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="130.000000" />
          <fBrakeForce value="0.500000" />
          <fBrakeBiasFront value="0.500000" />
          <fHandBrakeForce value="0.200000" />
          <fSteeringLock value="37.000000" />
          <fTractionCurveMax value="1.700000" />
          <fTractionCurveMin value="1.450000" />
          <fTractionCurveLateral value="15.000000" />
          <fTractionSpringDeltaMax value="0.150000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.490000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="3.000000" />
          <fSuspensionCompDamp value="1.600000" />
          <fSuspensionReboundDamp value="2.900000" />
          <fSuspensionUpperLimit value="0.120000" />
          <fSuspensionLowerLimit value="-0.250000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.510000" />
          <fAntiRollBarForce value="0.100000" />
          <fAntiRollBarBiasFront value="0.600000" />
          <fRollCentreHeightFront value="0.550000" />
          <fRollCentreHeightRear value="0.550000" />
          <fCollisionDamageMult value="1.000000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.600000" />
          <fEngineDamageMult value="1.200000" />
          <fPetrolTankVolume value="65.000000" />
          <fOilVolume value="5.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="40000" />
          <strModelFlags>48</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>0</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="CVehicleWeaponHandlingData">
              <uWeaponHash>
                <Item>VEHICLE_WEAPON_WATER_CANNON</Item>
                <Item />
                <Item />
              </uWeaponHash>
              <WeaponSeats content="int_array">
                0 
                0 
                0 
              </WeaponSeats>
              <fTurretSpeed content="float_array">
                3.000000	
                0.000000	
              </fTurretSpeed>
              <fTurretPitchMin content="float_array">
                -0.400000	
                0.000000	
              </fTurretPitchMin>
              <fTurretPitchMax content="float_array">
                0.707000	
                0.000000	
              </fTurretPitchMax>
              <fTurretCamPitchMin content="float_array">
                -0.500000	
                0.000000	
              </fTurretCamPitchMin>
              <fTurretCamPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMax>
              <fBulletVelocityForGravity content="float_array">
                25.000000	
                0.000000	
              </fBulletVelocityForGravity>
              <fTurretPitchForwardMin content="float_array">
                -0.080000	
                0.000000	
              </fTurretPitchForwardMin>
              <fUvAnimationMult value="0.000000" />
              <fMiscGadgetVar value="0.000000" />
              <fWheelImpactOffset value="0.000000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    
    
  • Adicionar - FIRETRUK.xml
                				
    ELS/pack_default
    

  • Adicionar - AddOn
             				
     mods / update / x64 / dlcpacks
    	
     - Criar uma pasta com o nome bdaf dentro da pasta dlcpacks
     - Arrastar o conteúdo da pasta .Zip para dentro da pasta criada.
     
  • Adicionar - AddOn
                				
     mods / update / update.rpf / common / data
    	
     - Arrastar para o Ambiente de Trabalho os seguintes ficheiros “DLCLIST.XML” e “EXTRATITLEUPDATE.META”,
     depois abrir com o Notepad, acrescentando as seguintes linhas de código.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:\bdaf</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_bdaf:/</deviceName>
    	<path>update:/dlc_bdaf/</path>
     </Item>
    
     Salvar as duas edições e voltar a enviar para a pasta "Data" no caminho mods / update / update.rpf / common / data
     
  • Spawm
                				
     Para "Spawn" o carro tens de ter um Trainer instalado e escolher a opção "Spawm por nome" e escrever
    
     bdaf
     
  • Replace
             				
    mods/ update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
    
    
  • Replace - Carvariations.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item>
          <modelName>firetruk</modelName>
          <colors>
       <Item>
              <indices content="char_array">
                134
                134
                156 
                156 
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Standard White</Name>
                <Value value="100" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>
    
    
  • Replace - Vehicles.meta
                				
    mods/ update / update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>firetruk</modelName>
          <txdName>firetruk</txdName>
          <handlingId>FIRETRUK</handlingId>
          <gameName>FIRETRUK</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_FIRETRUCK</layout>
          <coverBoundOffsets>FIRETRUCK_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.180000" y="-0.126000" z="-0.046000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.031000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.335000" z="0.543000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.159000" y="0.576000" z="0.473000" />
          <PovCameraOffset x="0.000000" y="-0.125000" z="0.630000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
          <vfxInfoName>VFXVEHICLEINFO_TRUCK_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="false" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.340700" />
          <wheelScaleRear value="0.340700" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="1.000000" />
          <damageOffsetScale value="0.200000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            750.000000	
            750.000000
          </lodDistances>
          <minSeatHeight value="0.984" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="10" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_EMERGENCY_SERVICE FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_USE_STRICTER_EXIT_COLLISION_TESTS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_TRUCK</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Fireman_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="true" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>VAN_FRONT_LEFT</Item>
            <Item>VAN_FIRETRUK_FRONT_RIGHT</Item>
            <Item>VAN_RIOT_FRONT_LEFT</Item>
            <Item>VAN_BOXVILLE_FRONT_RIGHT</Item>
            <Item>HANGING_FIRETRUK_LEFT</Item>
            <Item>HANGING_FIRETRUK_RIGHT</Item>
            <Item>TRUCK_PACKER_FRONT_LEFT</Item>
            <Item>TRUCK_PACKER_FRONT_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • Replace - Handling.meta
                				
    mods / update / update.rpf / common / data /
    
    <Item type="CHandlingData">
          <handlingName>firetruk</handlingName>
          <fMass value="7500.000000" />
          <fInitialDragCoeff value="5.000000" />
          <fPercentSubmerged value="80.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
          <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="5" />
          <fInitialDriveForce value="0.160000" />
          <fDriveInertia value="0.600000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="130.000000" />
          <fBrakeForce value="0.500000" />
          <fBrakeBiasFront value="0.500000" />
          <fHandBrakeForce value="0.200000" />
          <fSteeringLock value="37.000000" />
          <fTractionCurveMax value="1.700000" />
          <fTractionCurveMin value="1.450000" />
          <fTractionCurveLateral value="15.000000" />
          <fTractionSpringDeltaMax value="0.150000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.490000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="3.000000" />
          <fSuspensionCompDamp value="1.600000" />
          <fSuspensionReboundDamp value="2.900000" />
          <fSuspensionUpperLimit value="0.120000" />
          <fSuspensionLowerLimit value="-0.250000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.510000" />
          <fAntiRollBarForce value="0.100000" />
          <fAntiRollBarBiasFront value="0.600000" />
          <fRollCentreHeightFront value="0.550000" />
          <fRollCentreHeightRear value="0.550000" />
          <fCollisionDamageMult value="1.000000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.600000" />
          <fEngineDamageMult value="1.200000" />
          <fPetrolTankVolume value="65.000000" />
          <fOilVolume value="5.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="40000" />
          <strModelFlags>48</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>0</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="CVehicleWeaponHandlingData">
              <uWeaponHash>
                <Item>VEHICLE_WEAPON_WATER_CANNON</Item>
                <Item />
                <Item />
              </uWeaponHash>
              <WeaponSeats content="int_array">
                0 
                0 
                0 
              </WeaponSeats>
              <fTurretSpeed content="float_array">
                3.000000	
                0.000000	
              </fTurretSpeed>
              <fTurretPitchMin content="float_array">
                -0.400000	
                0.000000	
              </fTurretPitchMin>
              <fTurretPitchMax content="float_array">
                0.707000	
                0.000000	
              </fTurretPitchMax>
              <fTurretCamPitchMin content="float_array">
                -0.500000	
                0.000000	
              </fTurretCamPitchMin>
              <fTurretCamPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMax>
              <fBulletVelocityForGravity content="float_array">
                25.000000	
                0.000000	
              </fBulletVelocityForGravity>
              <fTurretPitchForwardMin content="float_array">
                -0.080000	
                0.000000	
              </fTurretPitchForwardMin>
              <fUvAnimationMult value="0.000000" />
              <fMiscGadgetVar value="0.000000" />
              <fWheelImpactOffset value="0.000000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    
    
  • Add - FIRETRUK.xml
                				
    ELS/pack_default
    

  • Add - AddOn
             				
     mods / update / x64 / dlcpacks
    	
     - Create a folder named bdaf within the mass dlcpacks
     - Drag the contents of the .zip folder into the created folder.
     
  • Add - AddOn
                				
     mods / update / update.rpf / common / data
    	
     - Drag the following files "DLCLIST.XML" and "EXTRATITLEUPDATE.META" to the Desktop,
     then open with Notepad, adding the following lines of code.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:\bdaf</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_bdaf:/</deviceName>
    	<path>update:/dlc_bdaf/</path>
     </Item>
    
     Save the two edits and resubmit to the "Date" folder in the path mods / update / update.rpf / common / data
     
  • Spawm
                				
     For "Spawn" the car you have to have a Trainer installed and choose the option "Spawm by name" and write
    
     bdaf
     
            				
- Textura Portuguesa pcGAMESmods

- Scratch Made Model Tim
- Poly's Lowered Tim
- Convertido para GTAIV BritishGamer88
- Convertido para GTAV BritishGamer88
- Texturas e Materiais BritishGamer88
- Template BritishGamer88
- Lightbar Tim
- Grill Lights Rockstar
- Rodas Tim
- Fire Equipment 3Dwarehouse
- First Aid Med Bag Sergiyj
- Cone / Fita 3Dwarehouse
 
            				
v1.0
 Lançado 05 Janeiro, 2017
 

GRAND THEFT AUTO V

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