Para dúvidas ou Suporte com os Mods, coloca a tua questão na zona de Comentários ou então usa o Chat Messenger ou se preferires envia um email.
Termos & Condições de uso 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar. 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados. 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original. 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador. 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
mods/ update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
<Item>
<modelName>firetruk</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
156
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="1" />
</Item>
mods/ update / update.rpf / common / data / levels / gta5 /
<Item>
<modelName>firetruk</modelName>
<txdName>firetruk</txdName>
<handlingId>FIRETRUK</handlingId>
<gameName>FIRETRUK</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_FIRETRUCK</layout>
<coverBoundOffsets>FIRETRUCK_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.180000" y="-0.126000" z="-0.046000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.031000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.335000" z="0.543000" />
<FirstPersonPassengerMobilePhoneOffset x="0.159000" y="0.576000" z="0.473000" />
<PovCameraOffset x="0.000000" y="-0.125000" z="0.630000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
<vfxInfoName>VFXVEHICLEINFO_TRUCK_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.340700" />
<wheelScaleRear value="0.340700" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="1.000000" />
<damageOffsetScale value="0.200000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
750.000000
750.000000
</lodDistances>
<minSeatHeight value="0.984" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="10" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_EMERGENCY_SERVICE FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_USE_STRICTER_EXIT_COLLISION_TESTS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Fireman_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_FRONT_LEFT</Item>
<Item>VAN_FIRETRUK_FRONT_RIGHT</Item>
<Item>VAN_RIOT_FRONT_LEFT</Item>
<Item>VAN_BOXVILLE_FRONT_RIGHT</Item>
<Item>HANGING_FIRETRUK_LEFT</Item>
<Item>HANGING_FIRETRUK_RIGHT</Item>
<Item>TRUCK_PACKER_FRONT_LEFT</Item>
<Item>TRUCK_PACKER_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
mods / update / update.rpf / common / data /
<Item type="CHandlingData">
<handlingName>firetruk</handlingName>
<fMass value="7500.000000" />
<fInitialDragCoeff value="5.000000" />
<fPercentSubmerged value="80.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.160000" />
<fDriveInertia value="0.600000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="130.000000" />
<fBrakeForce value="0.500000" />
<fBrakeBiasFront value="0.500000" />
<fHandBrakeForce value="0.200000" />
<fSteeringLock value="37.000000" />
<fTractionCurveMax value="1.700000" />
<fTractionCurveMin value="1.450000" />
<fTractionCurveLateral value="15.000000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.490000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.000000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="2.900000" />
<fSuspensionUpperLimit value="0.120000" />
<fSuspensionLowerLimit value="-0.250000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.510000" />
<fAntiRollBarForce value="0.100000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.550000" />
<fRollCentreHeightRear value="0.550000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.600000" />
<fEngineDamageMult value="1.200000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>48</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
ELS/pack_default
mods / update / x64 / dlcpacks - Criar uma pasta com o nome bdaf dentro da pasta dlcpacks - Arrastar o conteúdo da pasta .Zip para dentro da pasta criada.
mods / update / update.rpf / common / data - Arrastar para o Ambiente de Trabalho os seguintes ficheiros “DLCLIST.XML” e “EXTRATITLEUPDATE.META”, depois abrir com o Notepad, acrescentando as seguintes linhas de código. “DLCLIST.XML” <Item>dlcpacks:/bdaf/</Item> “EXTRATITLEUPDATE.META” <Item type="SExtraTitleUpdateMount"> <deviceName>dlc_bdaf:/</deviceName> <path>update:/dlc_bdaf/</path> </Item> Salvar as duas edições e voltar a enviar para a pasta "Data" no caminho mods / update / update.rpf / common / data
Para "Spawn" o carro tens de ter um Trainer instalado e escolher a opção "Spawm por nome" e escrever bdaf
mods/ update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
<Item>
<modelName>firetruk</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
156
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="1" />
</Item>
mods/ update / update.rpf / common / data / levels / gta5 /
<Item>
<modelName>firetruk</modelName>
<txdName>firetruk</txdName>
<handlingId>FIRETRUK</handlingId>
<gameName>FIRETRUK</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_FIRETRUCK</layout>
<coverBoundOffsets>FIRETRUCK_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.180000" y="-0.126000" z="-0.046000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="-0.035000" y="0.000000" z="-0.058000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.031000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.060000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.335000" z="0.543000" />
<FirstPersonPassengerMobilePhoneOffset x="0.159000" y="0.576000" z="0.473000" />
<PovCameraOffset x="0.000000" y="-0.125000" z="0.630000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.075000" z="0.050000" />
<vfxInfoName>VFXVEHICLEINFO_TRUCK_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.340700" />
<wheelScaleRear value="0.340700" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="1.000000" />
<damageOffsetScale value="0.200000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
750.000000
750.000000
</lodDistances>
<minSeatHeight value="0.984" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="10" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_EMERGENCY_SERVICE FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_USE_STRICTER_EXIT_COLLISION_TESTS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Fireman_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_FRONT_LEFT</Item>
<Item>VAN_FIRETRUK_FRONT_RIGHT</Item>
<Item>VAN_RIOT_FRONT_LEFT</Item>
<Item>VAN_BOXVILLE_FRONT_RIGHT</Item>
<Item>HANGING_FIRETRUK_LEFT</Item>
<Item>HANGING_FIRETRUK_RIGHT</Item>
<Item>TRUCK_PACKER_FRONT_LEFT</Item>
<Item>TRUCK_PACKER_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
mods / update / update.rpf / common / data /
<Item type="CHandlingData">
<handlingName>firetruk</handlingName>
<fMass value="7500.000000" />
<fInitialDragCoeff value="5.000000" />
<fPercentSubmerged value="80.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.160000" />
<fDriveInertia value="0.600000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="130.000000" />
<fBrakeForce value="0.500000" />
<fBrakeBiasFront value="0.500000" />
<fHandBrakeForce value="0.200000" />
<fSteeringLock value="37.000000" />
<fTractionCurveMax value="1.700000" />
<fTractionCurveMin value="1.450000" />
<fTractionCurveLateral value="15.000000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.490000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.000000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="2.900000" />
<fSuspensionUpperLimit value="0.120000" />
<fSuspensionLowerLimit value="-0.250000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.510000" />
<fAntiRollBarForce value="0.100000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.550000" />
<fRollCentreHeightRear value="0.550000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.600000" />
<fEngineDamageMult value="1.200000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>48</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
ELS/pack_default
mods / update / x64 / dlcpacks - Create a folder named bdaf within the mass dlcpacks - Drag the contents of the .zip folder into the created folder.
mods / update / update.rpf / common / data - Drag the following files "DLCLIST.XML" and "EXTRATITLEUPDATE.META" to the Desktop, then open with Notepad, adding the following lines of code. “DLCLIST.XML” <Item>dlcpacks:/bdaf/</Item> “EXTRATITLEUPDATE.META” <Item type="SExtraTitleUpdateMount"> <deviceName>dlc_bdaf:/</deviceName> <path>update:/dlc_bdaf/</path> </Item> Save the two edits and resubmit to the "Date" folder in the path mods / update / update.rpf / common / data
For "Spawn" the car you have to have a Trainer installed and choose the option "Spawm by name" and write bdaf
- Textura Portuguesa pcGAMESmods - Scratch Made Model Tim - Poly's Lowered Tim - Convertido para GTAIV BritishGamer88 - Convertido para GTAV BritishGamer88 - Texturas e Materiais BritishGamer88 - Template BritishGamer88 - Lightbar Tim - Grill Lights Rockstar - Rodas Tim - Fire Equipment 3Dwarehouse - First Aid Med Bag Sergiyj - Cone / Fita 3Dwarehouse
v1.0 Lançado 05 Janeiro, 2017
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