AUTORIDADE MARÍTIMA NACIONAL - I.S.N

VOLKSWAGEN

AMAROK 3.0 v6

VIDEO DE APRESENTAÇÃO
DOWNLOAD

27

DESCARGAS
INFORMAÇÕES
  • Aplicado por: addOn & replace
  • LANÇAMENTO 12/06/2019
  • ATUALIZADO 12/06/2019
  • Última Descarga: 24/06/2019
CREATIVE COMMONS

Licenças Creative Commons

ÉPOCA BALNEAR
2019

v 1.0

É Proibido usar qualquer textura deste "Mod" em outro "Mod" criado por Terceiros! Plágio é considerado crime // Creative Commons
ATENÇÃO: Não há Suporte para Servidores de FiveM ou Semelhantes
 
 Termos & Condições de uso 
 
 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar.
 
 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados.
 
 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original.
  
 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
 
 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
VIDEO TUTORIAl
  • replace
    Substituir
             				
    mods / x64e.rpf / levels / gta5 / vehicles.rpf /
     
    
  • adicionar - carvariations.meta
                				
    mods / update / x64 / dlcpacks / mpluxe2 / dlc.rpf / common / data
    
    <Item>
          <modelName>lguard</modelName>
          <colors>
            <Item>
              <indices>
                <Item value="132" />
                <Item value="132" />
                <Item value="156" />
                <Item value="156" />
              </indices>
              <liveries>
               <Item value="true" />
               <Item value="true" />
               <Item value="true" />
               <Item value="false" />
               <Item value="true" />
               <Item value="false" />
               <Item value="false" />
               <Item value="false" />
               <Item value="false" />
               <Item value="false" />
    					 <Item value="true" />
              </liveries>
            </Item>
          </colors>
          <kits />
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>standard white</Name>
                <Value value="50" />
              </Item>
              <Item>
                <Name>white plate 2</Name>
                <Value value="50" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>
    
    
    
  • Substituir - handling.meta
                				
    mods / update/ update.rpf / common / data /
    
    <Item type="CHandlingData">
          <handlingName>lguard</handlingName>
          <fMass value="2100.000000" />
          <fInitialDragCoeff value="8.500000" />
          <fPercentSubmerged value="85.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
          <vecInertiaMultiplier x="1.200000" y="1.200000" z="1.250000" />
          <fDriveBiasFront value="0.200000" />
          <nInitialDriveGears value="5" />
          <fInitialDriveForce value="0.200000" />
          <fDriveInertia value="1.000000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="130.000000" />
          <fBrakeForce value="0.600000" />
          <fBrakeBiasFront value="0.550000" />
          <fHandBrakeForce value="0.400000" />
          <fSteeringLock value="35.000000" />
          <fTractionCurveMax value="2.050000" />
          <fTractionCurveMin value="1.800000" />
          <fTractionCurveLateral value="21.000000" />
          <fTractionSpringDeltaMax value="0.130000" />
          <fLowSpeedTractionLossMult value="1.800000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.494000" />
          <fTractionLossMult value="0.600000" />
          <fSuspensionForce value="3.100000" />
          <fSuspensionCompDamp value="2.100000" />
          <fSuspensionReboundDamp value="3.300000" />
          <fSuspensionUpperLimit value="0.140000" />
          <fSuspensionLowerLimit value="-0.160000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.470000" />
          <fAntiRollBarForce value="0.000000" />
          <fAntiRollBarBiasFront value="0.580000" />
          <fRollCentreHeightFront value="0.100000" />
          <fRollCentreHeightRear value="0.100000" />
          <fCollisionDamageMult value="1.000000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.800000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="70.000000" />
          <fOilVolume value="6.500000" />
          <fSeatOffsetDistX value="0.200000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="25000" />
          <strModelFlags>400010</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>0</strDamageFlags>
          <AIHandling>TRUCK</AIHandling>
          <SubHandlingData>
            <Item type="CCarHandlingData">
              <fBackEndPopUpCarImpulseMult value="0.100000" />
              <fBackEndPopUpBuildingImpulseMult value="0.030000" />
              <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    
    
    
  • Substituir - vehicles.meta
                				
    mods / update/ update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>lguard</modelName>
          <txdName>lguard</txdName>
          <handlingId>lguard</handlingId>
          <gameName>lguard</gameName>
          <vehicleMakeName>VOLKSWAGEN</vehicleMakeName>
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>lguard</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>LGUARD_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
    	  <FirstPersonMobilePhoneOffset x="0.150000" y="0.248000" z="0.518000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.445000" />
          <FirstPersonMobilePhoneSeatIKOffset>
    		<Item>
    		<Offset x="0.136000" y="0.223000" z="0.493000" />
    		<SeatIndex value="2" />
    		</Item>
    		<Item>
    		<Offset x="0.136000" y="0.223000" z="0.493000" />
    		<SeatIndex value="3" />
    		</Item>
    	  </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.135000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.293400" />
          <wheelScaleRear value="0.293400" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            1000.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>FLAG_HAS_LIVERY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_HAS_INTERIOR_EXTRAS FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
    	  <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers>
            <Item>boattrailer</Item>
            <Item>trailersmall</Item>
          </trailers>
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_F_Y_Baywatch_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_Y_Baywatch_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
            <Item>RANGER_PRANGER_REAR_LEFT</Item>
            <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • addOn
    Adicionar
             				
     mods / update / x64 / dlcpacks
    	
     - Criar uma pasta com o nome isn_vwamarok dentro da pasta dlcpacks
     - Arrastar o conteúdo da pasta .Zip para dentro da pasta criada.
     
  • Adicionar
                				
     mods / update / update.rpf / common / data
    	
     - Arrastar para o Ambiente de Trabalho os seguintes ficheiros “DLCLIST.XML” e “EXTRATITLEUPDATE.META”,
     depois abrir com o Notepad, acrescentando as seguintes linhas de código.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:/isn_vwamarok/</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_isn_vwamarok:/</deviceName>
    	<path>update:/dlc_isn_vwamarok/</path>
     </Item>
    
     Salvar as duas edições e voltar a enviar para a pasta "Data" no caminho mods / update / update.rpf / common / data
     
  • Spawm
                				
     Para "Spawn" o carro tens de ter um Trainer instalado e escolher a opção "Spawm por nome" e escrever
     isn_vwamarok
     
VIDEO TUTORIAl
  • replace
    replace
             				
    mods / x64e.rpf / levels / gta5 / vehicles.rpf /
     
    
  • add - carvariations.meta
                				
    mods / update / x64 / dlcpacks / mpluxe2 / dlc.rpf / common / data
    
    <Item>
          <modelName>lguard</modelName>
          <colors>
            <Item>
              <indices>
                <Item value="132" />
                <Item value="132" />
                <Item value="156" />
                <Item value="156" />
              </indices>
              <liveries>
               <Item value="true" />
               <Item value="true" />
               <Item value="true" />
               <Item value="false" />
               <Item value="true" />
               <Item value="false" />
               <Item value="false" />
               <Item value="false" />
               <Item value="false" />
               <Item value="false" />
    					 <Item value="true" />
              </liveries>
            </Item>
          </colors>
          <kits />
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>standard white</Name>
                <Value value="50" />
              </Item>
              <Item>
                <Name>white plate 2</Name>
                <Value value="50" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>
    
    
    
  • replace - handling.meta
                				
    mods / update/ update.rpf / common / data /
    
    <Item type="CHandlingData">
          <handlingName>lguard</handlingName>
          <fMass value="2100.000000" />
          <fInitialDragCoeff value="8.500000" />
          <fPercentSubmerged value="85.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
          <vecInertiaMultiplier x="1.200000" y="1.200000" z="1.250000" />
          <fDriveBiasFront value="0.200000" />
          <nInitialDriveGears value="5" />
          <fInitialDriveForce value="0.200000" />
          <fDriveInertia value="1.000000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="130.000000" />
          <fBrakeForce value="0.600000" />
          <fBrakeBiasFront value="0.550000" />
          <fHandBrakeForce value="0.400000" />
          <fSteeringLock value="35.000000" />
          <fTractionCurveMax value="2.050000" />
          <fTractionCurveMin value="1.800000" />
          <fTractionCurveLateral value="21.000000" />
          <fTractionSpringDeltaMax value="0.130000" />
          <fLowSpeedTractionLossMult value="1.800000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.494000" />
          <fTractionLossMult value="0.600000" />
          <fSuspensionForce value="3.100000" />
          <fSuspensionCompDamp value="2.100000" />
          <fSuspensionReboundDamp value="3.300000" />
          <fSuspensionUpperLimit value="0.140000" />
          <fSuspensionLowerLimit value="-0.160000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.470000" />
          <fAntiRollBarForce value="0.000000" />
          <fAntiRollBarBiasFront value="0.580000" />
          <fRollCentreHeightFront value="0.100000" />
          <fRollCentreHeightRear value="0.100000" />
          <fCollisionDamageMult value="1.000000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.800000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="70.000000" />
          <fOilVolume value="6.500000" />
          <fSeatOffsetDistX value="0.200000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="25000" />
          <strModelFlags>400010</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>0</strDamageFlags>
          <AIHandling>TRUCK</AIHandling>
          <SubHandlingData>
            <Item type="CCarHandlingData">
              <fBackEndPopUpCarImpulseMult value="0.100000" />
              <fBackEndPopUpBuildingImpulseMult value="0.030000" />
              <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    
    
    
  • replace - vehicles.meta
                				
    mods / update/ update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>lguard</modelName>
          <txdName>lguard</txdName>
          <handlingId>lguard</handlingId>
          <gameName>lguard</gameName>
          <vehicleMakeName>VOLKSWAGEN</vehicleMakeName>
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>lguard</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>LGUARD_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
    	  <FirstPersonMobilePhoneOffset x="0.150000" y="0.248000" z="0.518000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.445000" />
          <FirstPersonMobilePhoneSeatIKOffset>
    		<Item>
    		<Offset x="0.136000" y="0.223000" z="0.493000" />
    		<SeatIndex value="2" />
    		</Item>
    		<Item>
    		<Offset x="0.136000" y="0.223000" z="0.493000" />
    		<SeatIndex value="3" />
    		</Item>
    	  </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.135000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.293400" />
          <wheelScaleRear value="0.293400" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            1000.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>FLAG_HAS_LIVERY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_HAS_INTERIOR_EXTRAS FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
    	  <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers>
            <Item>boattrailer</Item>
            <Item>trailersmall</Item>
          </trailers>
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_F_Y_Baywatch_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_Y_Baywatch_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
            <Item>RANGER_PRANGER_REAR_LEFT</Item>
            <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • addOn
    ADD
             				
     mods / update / x64 / dlcpacks
    	
     - Create a folder named  isn_vwamarok  within the mass dlcpacks
     - Drag the contents of the .zip folder into the created folder.
     
  • ADD
                				
     mods / update / update.rpf / common / data
    	
     - Drag the following files "DLCLIST.XML" and "EXTRATITLEUPDATE.META" to the Desktop,
     then open with Notepad, adding the following lines of code.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:/isn_vwamarok/</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_isn_vwamarok:/</deviceName>
    	<path>update:/dlc_isn_vwamarok/</path>
     </Item>
    
     Save the two edits and resubmit to the "Date" folder in the path mods / update / update.rpf / common / data
     
  • Spawm
                				
     For "Spawn" the car you have to have a Trainer installed and choose the option "Spawm by name" and write
     isn_vwamarok
     
 
- Convertido para GTAV pcGAMESmods
- Template pcGAMESmods
- Gráficos pcGAMESmods
- Texturas Novas pcGAMESmods
- Chapa de Matricula Portuguesa pcGAMESmods
- Luzes de Emergência pcGAMESmods
- Prancha de Salvamento pcGAMESmods
- Prancha de Salvamento texturas pcGAMESmods
- Maca de Resgate + Texturascadnav & pcGAMESmods
- Mala Médica rockstars
- Mala Térmica rockstars
- Boias rockstars

- Convertido para GTA SA  yellow1441 
- Texturas Antigas  yellow1441 
 
 v1.0
 Lançado 12 Junho, 2019 
 

GRAND THEFT AUTO V

muito obrigado

ACOMPANHARES E USARES O MEU TRABALHO

APOIA COM A TUA DOAÇÃO