POLÍCIA SEGURANÇA PÚBLICA

BUCKINGHAM

SWIFT

468

DESCARGAS


  • Aplicado por: Replace
  • Lançamento: 27/02/2017
  • Atualizado: 13/06/2017
  • Última Descarga: 15/11/2018

v 2.0

 
 Termos & Condições de uso 
 
 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar.
 
 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados.
 
 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original.
  
 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
 
 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
  • Substituir
             				
    mods / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
     
    
  • Substituir - Carvariations.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item>
        <modelName>polmav</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                0 
                10 
                4 
                156 
              </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
          <kits>
            <Item>106_swift_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities />
          </plateProbabilities>
          <lightSettings value="18" />
          <sirenSettings value="0" />
    </Item>
    
    
  • Substituir - Vehicles.meta
                				
    mods / update / update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>polmav</modelName>
          <txdName>polmav</txdName>
          <handlingId>POLMAV</handlingId>
          <gameName>POLMAV</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_HELI</layout>
          <coverBoundOffsets>POLMAV_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_MAVERICK_CAMERA</cameraName>
          <aimCameraName>MAVERICK_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>HELI_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>HELI_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
          <FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" />
          <FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" />
          <PovCameraOffset x="0.000000" y="-0.100000" z="0.800000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="false" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.137000" />
          <wheelScaleRear value="0.144000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.200000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x32000000" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000
            500.000000
            500.000000
            500.000000
            1000.000000
            1000.000000
          </lodDistances>
          <minSeatHeight value="1.24" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.350000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_3</swankness>
          <maxNum value="999" />
          <flags>FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_LIVERY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HELICOPTER_WITH_LANDING_GEAR</flags>
          <type>VEHICLE_TYPE_HELI</type>
          <plateType>VPT_NONE</plateType>
          <dashboardType>VDT_MAVERICK</dashboardType>      
          <vehicleClass>VC_HELICOPTER</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_SWAT_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="true" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>HELI_REAR_ROTOR_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_FRONT_LEFT</Item>
            <Item>HELI_FRONT_RIGHT</Item>
            <Item>HELI_FROGGER_REAR_LEFT</Item>
            <Item>HELI_FROGGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • Substituir - Handling.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item type="CHandlingData">
          <handlingName>polmav</handlingName>
          <fMass value="6500.000000" />
          <fInitialDragCoeff value="10.000000" />
          <fPercentSubmerged value="75.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.335000" z="0.000000" />
          <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="1" />
          <fInitialDriveForce value="0.300000" />
          <fDriveInertia value="1.000000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="160.000000" />
          <fBrakeForce value="0.400000" />
          <fBrakeBiasFront value="0.600000" />
          <fHandBrakeForce value="0.700000" />
          <fSteeringLock value="35.000000" />
          <fTractionCurveMax value="1.300000" />
          <fTractionCurveMin value="1.200000" />
          <fTractionCurveLateral value="12.000000" />
          <fTractionSpringDeltaMax value="0.100000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.500000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="3.500000" />
          <fSuspensionCompDamp value="1.500000" />
          <fSuspensionReboundDamp value="3.000000" />
          <fSuspensionUpperLimit value="0.220000" />
          <fSuspensionLowerLimit value="-0.088000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.2500" />
          <fAntiRollBarForce value="0.000000" />
          <fAntiRollBarBiasFront value="0.000000" />
          <fRollCentreHeightFront value="0.000000" />
          <fRollCentreHeightRear value="0.000000" />
          <fCollisionDamageMult value="1.500000" />
          <fWeaponDamageMult value="0.500000" />
          <fDeformationDamageMult value="3.000000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="100.000000" />
          <fOilVolume value="8.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.200000" />
          <nMonetaryValue value="52000" />
          <strModelFlags>2004000</strModelFlags>
          <strHandlingFlags>401000</strHandlingFlags>
          <strDamageFlags>20</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="CFlyingHandlingData">
              <fThrust value="0.55500" />
              <fThrustFallOff value="0.032500" />
              <fThrustVectoring value="0.400000" />
              <fYawMult value="-1.450000" />
              <fYawStabilise value="0.001800" />
              <fSideSlipMult value="0.004000" />
              <fRollMult value="1.850000" />
              <fRollStabilise value="0.011000" />
              <fPitchMult value="1.630000" />
              <fPitchStabilise value="0.001100" />
              <fFormLiftMult value="1.000000" />
              <fAttackLiftMult value="2.900000" />
              <fAttackDiveMult value="2.900000" />
              <fGearDownDragV value="0.100000" />
              <fGearDownLiftMult value="1.000000" />
              <fWindMult value="0.000300" />
              <fMoveRes value="0.035000" />
              <vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
              <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
              <fGearDoorFrontOpen value="110.000000" />
              <fGearDoorRearOpen value="95.000000" />
              <fGearDoorRearOpen2 value="90.000000" />
              <fGearDoorRearMOpen value="90.000000" />
              <fTurublenceMagnitudeMax value="0.000000" />
              <fTurublenceForceMulti value="0.000000" />
              <fTurublenceRollTorqueMulti value="0.000000" />
              <fTurublencePitchTorqueMulti value="0.000000" />
              <fBodyDamageControlEffectMult value="0.400000" />
              <fInputSensitivityForDifficulty value="0.400000" />
              <fOnGroundYawBoostSpeedPeak value="1.000000" />
              <fOnGroundYawBoostSpeedCap value="1.000000" />
              <fEngineOffGlideMulti value="1.000000" />
              <handlingType>HANDLING_TYPE_FLYING</handlingType>
            </Item>
            <Item type="CVehicleWeaponHandlingData">
              <uWeaponHash>
                <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
                <Item />
                <Item />
              </uWeaponHash>
              <WeaponSeats content="int_array">
                0 
                0 
                0 
              </WeaponSeats>
              <fTurretSpeed content="float_array">
                1.000000	
                0.000000	
              </fTurretSpeed>
              <fTurretPitchMin content="float_array">
                0.000000	
                0.000000	
              </fTurretPitchMin>
              <fTurretPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretPitchMax>
              <fTurretCamPitchMin content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMin>
              <fTurretCamPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMax>
              <fBulletVelocityForGravity content="float_array">
                0.000000	
                0.000000	
              </fBulletVelocityForGravity>
              <fTurretPitchForwardMin content="float_array">
                0.000000	
                0.000000	
              </fTurretPitchForwardMin>
              <fUvAnimationMult value="0.000000" />
              <fMiscGadgetVar value="0.000000" />
              <fWheelImpactOffset value="0.000000" />
            </Item>
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    
    
  • Adicionar - Script
                				
    scripts / 
    
    Rappel Script Recomendado Descarregar 
    
    
  • Replace
             				
    mods / x64e.rpf / levels / gta5 / vehicles.rpf /
    
    
  • Replace - Carvariations.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item>
        <modelName>polmav</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                0 
                10 
                4 
                156 
              </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
          <kits>
            <Item>106_swift_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities />
          </plateProbabilities>
          <lightSettings value="18" />
          <sirenSettings value="0" />
    </Item>
    
    
  • Vehicles - Handling.meta
                				
    mods / update / update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>polmav</modelName>
          <txdName>polmav</txdName>
          <handlingId>POLMAV</handlingId>
          <gameName>POLMAV</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_HELI</layout>
          <coverBoundOffsets>POLMAV_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_MAVERICK_CAMERA</cameraName>
          <aimCameraName>MAVERICK_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>HELI_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>HELI_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
          <FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" />
          <FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" />
          <PovCameraOffset x="0.000000" y="-0.100000" z="0.800000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="false" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.137000" />
          <wheelScaleRear value="0.144000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.200000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x32000000" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000
            500.000000
            500.000000
            500.000000
            1000.000000
            1000.000000
          </lodDistances>
          <minSeatHeight value="1.24" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.350000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_3</swankness>
          <maxNum value="999" />
          <flags>FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_LIVERY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HELICOPTER_WITH_LANDING_GEAR</flags>
          <type>VEHICLE_TYPE_HELI</type>
          <plateType>VPT_NONE</plateType>
          <dashboardType>VDT_MAVERICK</dashboardType>      
          <vehicleClass>VC_HELICOPTER</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_SWAT_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="true" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>HELI_REAR_ROTOR_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_FRONT_LEFT</Item>
            <Item>HELI_FRONT_RIGHT</Item>
            <Item>HELI_FROGGER_REAR_LEFT</Item>
            <Item>HELI_FROGGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • Replace - Handling.meta
                				
    mods / update / update.rpf / common / data /
    
    <Item type="CHandlingData">
          <handlingName>polmav</handlingName>
          <fMass value="6500.000000" />
          <fInitialDragCoeff value="10.000000" />
          <fPercentSubmerged value="75.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.335000" z="0.000000" />
          <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="1" />
          <fInitialDriveForce value="0.300000" />
          <fDriveInertia value="1.000000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="160.000000" />
          <fBrakeForce value="0.400000" />
          <fBrakeBiasFront value="0.600000" />
          <fHandBrakeForce value="0.700000" />
          <fSteeringLock value="35.000000" />
          <fTractionCurveMax value="1.300000" />
          <fTractionCurveMin value="1.200000" />
          <fTractionCurveLateral value="12.000000" />
          <fTractionSpringDeltaMax value="0.100000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.500000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="3.500000" />
          <fSuspensionCompDamp value="1.500000" />
          <fSuspensionReboundDamp value="3.000000" />
          <fSuspensionUpperLimit value="0.220000" />
          <fSuspensionLowerLimit value="-0.088000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.2500" />
          <fAntiRollBarForce value="0.000000" />
          <fAntiRollBarBiasFront value="0.000000" />
          <fRollCentreHeightFront value="0.000000" />
          <fRollCentreHeightRear value="0.000000" />
          <fCollisionDamageMult value="1.500000" />
          <fWeaponDamageMult value="0.500000" />
          <fDeformationDamageMult value="3.000000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="100.000000" />
          <fOilVolume value="8.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.200000" />
          <nMonetaryValue value="52000" />
          <strModelFlags>2004000</strModelFlags>
          <strHandlingFlags>401000</strHandlingFlags>
          <strDamageFlags>20</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="CFlyingHandlingData">
              <fThrust value="0.55500" />
              <fThrustFallOff value="0.032500" />
              <fThrustVectoring value="0.400000" />
              <fYawMult value="-1.450000" />
              <fYawStabilise value="0.001800" />
              <fSideSlipMult value="0.004000" />
              <fRollMult value="1.850000" />
              <fRollStabilise value="0.011000" />
              <fPitchMult value="1.630000" />
              <fPitchStabilise value="0.001100" />
              <fFormLiftMult value="1.000000" />
              <fAttackLiftMult value="2.900000" />
              <fAttackDiveMult value="2.900000" />
              <fGearDownDragV value="0.100000" />
              <fGearDownLiftMult value="1.000000" />
              <fWindMult value="0.000300" />
              <fMoveRes value="0.035000" />
              <vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
              <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
              <fGearDoorFrontOpen value="110.000000" />
              <fGearDoorRearOpen value="95.000000" />
              <fGearDoorRearOpen2 value="90.000000" />
              <fGearDoorRearMOpen value="90.000000" />
              <fTurublenceMagnitudeMax value="0.000000" />
              <fTurublenceForceMulti value="0.000000" />
              <fTurublenceRollTorqueMulti value="0.000000" />
              <fTurublencePitchTorqueMulti value="0.000000" />
              <fBodyDamageControlEffectMult value="0.400000" />
              <fInputSensitivityForDifficulty value="0.400000" />
              <fOnGroundYawBoostSpeedPeak value="1.000000" />
              <fOnGroundYawBoostSpeedCap value="1.000000" />
              <fEngineOffGlideMulti value="1.000000" />
              <handlingType>HANDLING_TYPE_FLYING</handlingType>
            </Item>
            <Item type="CVehicleWeaponHandlingData">
              <uWeaponHash>
                <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
                <Item />
                <Item />
              </uWeaponHash>
              <WeaponSeats content="int_array">
                0 
                0 
                0 
              </WeaponSeats>
              <fTurretSpeed content="float_array">
                1.000000	
                0.000000	
              </fTurretSpeed>
              <fTurretPitchMin content="float_array">
                0.000000	
                0.000000	
              </fTurretPitchMin>
              <fTurretPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretPitchMax>
              <fTurretCamPitchMin content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMin>
              <fTurretCamPitchMax content="float_array">
                0.000000	
                0.000000	
              </fTurretCamPitchMax>
              <fBulletVelocityForGravity content="float_array">
                0.000000	
                0.000000	
              </fBulletVelocityForGravity>
              <fTurretPitchForwardMin content="float_array">
                0.000000	
                0.000000	
              </fTurretPitchForwardMin>
              <fUvAnimationMult value="0.000000" />
              <fMiscGadgetVar value="0.000000" />
              <fWheelImpactOffset value="0.000000" />
            </Item>
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    
    
  • Add - Script
                				
    scripts / 
    
    Rappel Script Recommended Download 
    
    
            				

- Converção pcGAMESmods
- Template pcGAMESmods
- Carvariations pcGAMESmods
- Vehicles pcGAMESmods
- Handling pcGAMESmods
- Rappel Acessórios rockstars
- Rappel Acessórios ajustespcGAMESmods

- Modelo rockstars
 
            				
v2.0
 Atualizado 12 Junho, 2017
 - Adicionado Mod Rappel
 - Texturas Melhoradas
 
v1.0
 Lançado 26 Fevereiro, 2017
 

GRAND THEFT AUTO V

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