POLÍCIA SEGURANÇA PÚBLICA

BMW GS 1200R

EQUIPAS DE PREVENÇÃO E REAÇÃO IMEDIATA [EPRI]

496

DOWNLOAD'S



  • Aplicado por: Replace & Add-On
  • Lançamento: 24/04/2017
  • Atualizado: 11/07/2018
  • Última Descarga: 17/08/2018

v 2.0

 
- O uso recreativo, privado e pessoal de imagens e marcas da PSP - POLICIA SEGURANÇA PUBLICA não está sujeito a autorização prévia, Mas para fins comerciais e públicos tais como vender e publicar videos terá de ter autorização. 
- Não redistribua sem autorização prévia por parte da pcGAMEsmods.
- A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
- Não aconcelhados a jogarem em modo Online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
  • Substituir
             				
    mods / update / x64 / dlcpacks / patchday1ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
     
    
  • Substituir - carvariations.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item>
        <modelName>policeb</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                132
                12
                4 
                156 
              </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
          <kits> 
            <Item>157_massacaro2_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities />
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
      </Item>
    
    
  • Substituir - vehicles.meta
                				
    mods / update/ update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>policeb</modelName>
          <txdName>policeb</txdName>
          <handlingId>POLICEB</handlingId>
          <gameName>POLICEB</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_BIKE_DIRT</layout>
          <coverBoundOffsets>POLICEB_COVER_OFFSET_INFO</coverBoundOffsets>
    	  <POVTuningInfo>POLICEB_POV_TUNING</POVTuningInfo>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName>
          <aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>BIKE_POLICEB_POV_CAMERA</bonnetCameraName>
          <povCameraName>BIKE_POLICEB_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.125000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="false" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.229500" />
          <wheelScaleRear value="0.200000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="0.600000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000
            500.000000
            500.000000
            500.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="10" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="30" />
          <swankness>SWANKNESS_5</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_BIKE</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_SPORTBK</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_BIKE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_HWayCop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PISTOL</Item>
            <Item>REWARD_AMMO_PISTOL</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Bike</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <firstPersonDrivebyData>
            <Item>BIKE_POLICEB_FRONT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    

  • AddOn
    Adicionar - AddOn
             				
     mods / update / x64 / dlcpacks
    	
     - Criar uma pasta com o nome psp_bmwgs dentro da pasta dlcpacks
     - Arrastar o conteúdo da pasta .Zip para dentro da pasta criada.
     
  • Adicionar
                				
     mods / update / update.rpf / common / data
    	
     - Arrastar para o Ambiente de Trabalho os seguintes ficheiros “DLCLIST.XML” e “EXTRATITLEUPDATE.META”,
     depois abrir com o Notepad, acrescentando as seguintes linhas de código.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:\psp_bmwgs</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_psp_bmwgs:/</deviceName>
    	<path>update:/dlc_psp_bmwgs/</path>
     </Item>
    
     Salvar as duas edições e voltar a enviar para a pasta "Data" no caminho mods / update / update.rpf / common / data
     
  • Spawm
                				
     Para "Spawn" o carro tens de ter um Trainer instalado e escolher a opção "Spawm por nome" e escrever
    
     psp_bmwgs
     
  • Replace
             				
    mods / update / x64 / dlcpacks / patchday1ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
     
    
  • Replace - carvariations.meta
                				
    mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
    
    <Item>
        <modelName>policeb</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                132
                12
                4 
                156 
              </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
          <kits> 
            <Item>157_massacaro2_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities />
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
      </Item>
    
    
  • Replace - vehicles.meta
                				
    mods / update/ update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>policeb</modelName>
          <txdName>policeb</txdName>
          <handlingId>POLICEB</handlingId>
          <gameName>POLICEB</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_BIKE_DIRT</layout>
          <coverBoundOffsets>POLICEB_COVER_OFFSET_INFO</coverBoundOffsets>
    	  <POVTuningInfo>POLICEB_POV_TUNING</POVTuningInfo>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName>
          <aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>BIKE_POLICEB_POV_CAMERA</bonnetCameraName>
          <povCameraName>BIKE_POLICEB_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.125000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="false" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.229500" />
          <wheelScaleRear value="0.200000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="0.600000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000
            500.000000
            500.000000
            500.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="10" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="30" />
          <swankness>SWANKNESS_5</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_BIKE</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_SPORTBK</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_BIKE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_HWayCop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PISTOL</Item>
            <Item>REWARD_AMMO_PISTOL</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Bike</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <firstPersonDrivebyData>
            <Item>BIKE_POLICEB_FRONT</Item>
          </firstPersonDrivebyData>
        </Item>
    
    

  • AddOn
    ADD
             				
     mods / update / x64 / dlcpacks
    	
     - Create a folder named psp_bmwgs within the mass dlcpacks
     - Drag the contents of the .zip folder into the created folder.
     
  • ADD
                				
     mods / update / update.rpf / common / data
    	
     - Drag the following files "DLCLIST.XML" and "EXTRATITLEUPDATE.META" to the Desktop,
     then open with Notepad, adding the following lines of code.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:\psp_bmwgs</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_psp_bmwgs:/</deviceName>
    	<path>update:/dlc_psp_bmwgs/</path>
     </Item>
    
     Save the two edits and resubmit to the "Date" folder in the path mods / update / update.rpf / common / data
     
  • Spawm
                				
     For "Spawn" the car you have to have a Trainer installed and choose the option "Spawm by name" and write
    
     psp_bmwgs
     
            				
- ReConversão pcGAMESmods
- Template pcGAMESmods
- Correção de Texturas e Texturas novas pcGAMESmods
- Placa de Matricula pcGAMESmods
- Luzes de Emergência Frente pcGAMESmods
- Extra Luzes de Emergência Frente pcGAMESmods
- Luzes de Emergência Dome: MOHaalsmeer
- Luzes de Emergência Dome Suporte: pcGAMESmods
- BMW Logo: pcGAMESmods
- Carvariations and Vehicles adaptação: pcGAMESmods
- Correção de Erros: pcGAMESmods

- Convertido para GTAV: IsmaDanialEugene
 
            				
v2.0
 Atualizado 30 Junho, 2018
  - Adicionado posição para segundo passageiro
  - Corrigido um erro nas luzes de emergência
 
 v1.0
 Lançado 23 Abril, 2017
 

GRAND THEFT AUTO V

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