Para dúvidas ou Suporte com os Mods, coloca a tua questão na zona de Comentários ou então usa o Chat Messenger ou se preferires envia um email.
Termos & Condições de uso 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar. 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados. 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original. 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador. 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
mods / update/ x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
mods/ update / x64 / dlcpacks / mpluxe2 / dlc.rpf / common / data /
<Item>
<modelName>SHERIFF2</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
156
156
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>157_massacaro2_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="1" />
</Item>
mods/ update / update.rpf / common / data / levels / gta5 /
<Item>
<modelName>sherrif2</modelName>
<txdName>sheriff2</txdName>
<handlingId>sheriff2</handlingId>
<gameName>sheriff2</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>sheriff2</audioNameHash>
<layout>LAYOUT_VAN_POLICE</layout>
<coverBoundOffsets>POLICET_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.070000" z="0.003000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000" z="-0.075000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000" z="-0.075000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.063000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.173000" y="0.315000" z="0.596000" />
<FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.356000" z="0.483000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.281000" y="0.491000" z="0.538000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.156000" y="0.533000" z="0.538000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.100000" z="0.730000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.252600" />
<wheelScaleRear value="0.252600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="1.014" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_SPEEDO</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Cop_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_SMG</Item>
<Item>REWARD_AMMO_SMG</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_POLICET_FRONT_LEFT</Item>
<Item>VAN_POLICET_FRONT_RIGHT</Item>
<Item>VAN_REAR_LEFT</Item>
<Item>VAN_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
mods / update / x64 / dlcpacks - Criar uma pasta com o nome gnrt dentro da pasta dlcpacks - Arrastar o conteúdo da pasta .Zip para dentro da pasta criada.
mods / update / update.rpf / common / data - Arrastar para o Ambiente de Trabalho os seguintes ficheiros “DLCLIST.XML” e “EXTRATITLEUPDATE.META”, depois abrir com o Notepad, acrescentando as seguintes linhas de código. “DLCLIST.XML” <Item>dlcpacks:/gnrt/</Item> “EXTRATITLEUPDATE.META” <Item type="SExtraTitleUpdateMount"> <deviceName>dlc_gnrt:/</deviceName> <path>update:/dlc_gnrt/</path> </Item> Salvar as duas edições e voltar a enviar para a pasta "Data" no caminho mods / update / update.rpf / common / data
Para "Spawn" o carro tens de ter um Trainer instalado e escolher a opção "Spawm por nome" e escrever gnrt
mods / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf
mods/ update / x64 / dlcpacks / mpluxe2 / dlc.rpf / common / data /
<Item>
<modelName>SHERIFF2</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
156
156
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>157_massacaro2_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="1" />
</Item>
mods/ update / update.rpf / common / data / levels / gta5 /
<Item>
<modelName>sherrif2</modelName>
<txdName>sheriff2</txdName>
<handlingId>sheriff2</handlingId>
<gameName>sheriff2</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>sheriff2</audioNameHash>
<layout>LAYOUT_VAN_POLICE</layout>
<coverBoundOffsets>POLICET_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.070000" z="0.003000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000" z="-0.075000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000" z="-0.075000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.063000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.173000" y="0.315000" z="0.596000" />
<FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.356000" z="0.483000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.281000" y="0.491000" z="0.538000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.156000" y="0.533000" z="0.538000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.100000" z="0.730000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.252600" />
<wheelScaleRear value="0.252600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="1.014" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_SPEEDO</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Cop_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_SMG</Item>
<Item>REWARD_AMMO_SMG</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_POLICET_FRONT_LEFT</Item>
<Item>VAN_POLICET_FRONT_RIGHT</Item>
<Item>VAN_REAR_LEFT</Item>
<Item>VAN_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
mods / update / x64 / dlcpacks - Create a folder named gnrt within the mass dlcpacks - Drag the contents of the .zip folder into the created folder.
mods / update / update.rpf / common / data - Drag the following files "DLCLIST.XML" and "EXTRATITLEUPDATE.META" to the Desktop, then open with Notepad, adding the following lines of code. “DLCLIST.XML” <Item>dlcpacks:/gnrt/</Item> “EXTRATITLEUPDATE.META” <Item type="SExtraTitleUpdateMount"> <deviceName>dlc_gnrt:/</deviceName> <path>update:/dlc_gnrt/</path> </Item> Save the two edits and resubmit to the "Date" folder in the path mods / update / update.rpf / common / data
For "Spawn" the car you have to have a Trainer installed and choose the option "Spawm by name" and write gnrt
-Textura Portuguesa pcGAMESmods - Model (Alabassiry from Google Sketchup) - Boot Modelling (Double Doppler) - Boot Equipment DoubleDoppler & 42069 & Rockstar Games - Reconverted to GTAV BritishGamer88 - Updated Material's BritishGamer88 - New Template BritishGamer88 - Placa de Matricula BritishGamer88 - Rims Luke Brazier - Code3 Defender BritishGamer88 - Antanna's BritishGamer88 - Grill Lights Vertex - Side Bumper Lights Vertex - New LOD's BritishGamer88 - Window Template BritishGamer88
v1.0 Lançado 07 Janeiro, 2017
Se fizeres alguma Doação por pouco que seja, vais ajudar a pcGAMESmods a fazer mais e melhores mods para poderes usar no teu jogo favorito.