TRANSPORTES PESADOS

LASO / MERCEDES-BENZ

AROCS SLT
+ SEMI-REBOQUE

VIDEO DE APRESENTAÇÃO
DOWNLOAD

144

DESCARGAS
INFORMAÇÕES
  • Aplicado por: addOn & replace
  • LANÇAMENTO 07/03/2018
  • ATUALIZADO 08/03/2018
  • Última Descarga: 19/07/2019
CREATIVE COMMONS

Licenças Creative Commons

COM TEXTURA
REFLETIVA + EXTRAS

v 1.0.1

É Proibido usar qualquer textura deste "Mod" em outro "Mod" criado por Terceiros! Plágio é considerado crime // Creative Commons
ATENÇÃO: Não há Suporte para Servidores de FiveM ou Semelhantes
 
 Termos & Condições de uso 
 
 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar.
 
 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados.
 
 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original.
  
 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
 
 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
VIDEO TUTORIAl
  • addOn - Mercedes-Benz Arocs SLT
    Adicionar
             				
     mods / update / x64 / dlcpacks
    	
     - Criar uma pasta com o nome trans_mbenzarocs dentro da pasta dlcpacks
     - Arrastar o conteúdo da pasta .Zip para dentro da pasta criada.
     
  • Adicionar
                				
     mods / update / update.rpf / common / data
    	
     - Arrastar para o Ambiente de Trabalho os seguintes ficheiros “DLCLIST.XML” e “EXTRATITLEUPDATE.META”,
     depois abrir com o Notepad, acrescentando as seguintes linhas de código.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:/trans_mbenzarocs/</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_trans_mbenzarocs:/</deviceName>
    	<path>update:/dlc_trans_mbenzarocs/</path>
     </Item>
    
     Salvar as duas edições e voltar a enviar para a pasta "Data" no caminho mods / update / update.rpf / common / data
     
  • Spawm
                				
     Para "Spawn" o carro tens de ter um Trainer instalado e escolher a opção "Spawm por nome" e escrever
    
      trans_mbenzarocs 
      trans-laso_trailer 
     

  • replace - Trailer TR3
    Substituir
             				
    mods / update / x64e.rpf / levels / gta5 / vehicles.rpf /
    
    
  • Substituir - Handling.meta
             				
    mods / update / update.rpf / common / data
    
    <Item type="CHandlingData">
          <handlingName>TR3</handlingName>
          <fMass value="5000.000000" />
          <fInitialDragCoeff value="4.000000" />
          <fPercentSubmerged value="80.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-1.350000" />
          <vecInertiaMultiplier x="1.000000" y="2.000000" z="1.000000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="1" />
          <fInitialDriveForce value="0.000000" />
          <fDriveInertia value="0.300000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="105.000000" />
          <fBrakeForce value="0.700000" />
          <fBrakeBiasFront value="0.500000" />
          <fHandBrakeForce value="0.500000" />
          <fSteeringLock value="40.000000" />
          <fTractionCurveMax value="1.800000" />
          <fTractionCurveMin value="1.750000" />
          <fTractionCurveLateral value="20.000000" />
          <fTractionSpringDeltaMax value="0.150000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.450000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="1.400000" />
          <fSuspensionCompDamp value="0.600000" />
          <fSuspensionReboundDamp value="1.000000" />
          <fSuspensionUpperLimit value="0.200000" />
          <fSuspensionLowerLimit value="-0.200000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.600000" />
          <fAntiRollBarForce value="0.000000" />
          <fAntiRollBarBiasFront value="0.000000" />
          <fRollCentreHeightFront value="0.000000" />
          <fRollCentreHeightRear value="0.000000" />
          <fCollisionDamageMult value="1.000000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.200000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="0.000000" />
          <fOilVolume value="0.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="40000" />
          <strModelFlags>20220048</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>30</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="CTrailerHandlingData">
              <fAttachLimitPitch value="38.000000" />
              <fAttachLimitRoll value="15.000000" />
              <fAttachLimitYaw value="-1.000000" />
              <fUprightSpringConstant value="-0.500000" />
              <fUprightDampingConstant value="2.000000" />
              <fAttachedMaxDistance value="-0.000000" />
              <fAttachedMaxPenetration value="0.000000" />
              <fAttachRaiseZ value="0.000000" />
              <fPosConstraintMassRatio value="1.000000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    	
    
  • Substituir - Vehicle.meta
             				
    mods / update / update.rpf / common / data / levels / gta5
    
    <Item>
          <modelName>tr3</modelName>
          <txdName>tr3</txdName>
          <handlingId>TR3</handlingId>
          <gameName>TRAILER</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_TRUCK</layout>
          <coverBoundOffsets>TR3_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
          <aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
          <bonnetCameraName />
          <povCameraName />
          <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_TRAILER_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.317100" />
          <wheelScaleRear value="0.317100" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            250.000000
            250.000000
            250.000000
            250.000000
            750.000000
            750.000000
          </lodDistances>
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="10" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>FLAG_EXTRAS_REQUIRE FLAG_GEN_NAVMESH FLAG_DONT_SPAWN_AS_AMBIENT</flags>
          <type>VEHICLE_TYPE_TRAILER</type>
          <plateType>VPT_NONE</plateType>
          <vehicleClass>VC_UTILITY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers />
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="true" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera />
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <numSeatsOverride value="0" />
        </Item>
    	
    
VIDEO TUTORIAl
  • addOn - Mercedes-Benz Arocs SLT
    ADD
             				
     mods / update / x64 / dlcpacks
    	
     - Create a folder named  trans_mbenzarocs  within the mass dlcpacks
     - Drag the contents of the .zip folder into the created folder.
     
  • ADD
                				
     mods / update / update.rpf / common / data
    	
     - Drag the following files "DLCLIST.XML" and "EXTRATITLEUPDATE.META" to the Desktop,
     then open with Notepad, adding the following lines of code.
    	
     “DLCLIST.XML”
    	
     <Item>dlcpacks:/trans_mbenzarocs/</Item>
    	
     “EXTRATITLEUPDATE.META”
    	
     <Item type="SExtraTitleUpdateMount">
    	<deviceName>dlc_trans_mbenzarocs:/</deviceName>
    	<path>update:/dlc_trans_mbenzarocs/</path>
     </Item>
    
     Save the two edits and resubmit to the "Date" folder in the path mods / update / update.rpf / common / data
     
  • Spawm
                				
     For "Spawn" the car you have to have a Trainer installed and choose the option "Spawm by name" and write
    
     trans_mbenzarocs
     trans-laso_trailer
     

  • replace - Trailer TR3
    replace
             				
    mods / update / x64e.rpf / levels / gta5 / vehicles.rpf /
    
    
  • replace - Handling.meta
             				
    mods / update / update.rpf / common / data
    
    <Item type="CHandlingData">
          <handlingName>TR3</handlingName>
          <fMass value="5000.000000" />
          <fInitialDragCoeff value="4.000000" />
          <fPercentSubmerged value="80.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-1.350000" />
          <vecInertiaMultiplier x="1.000000" y="2.000000" z="1.000000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="1" />
          <fInitialDriveForce value="0.000000" />
          <fDriveInertia value="0.300000" />
          <fClutchChangeRateScaleUpShift value="1.300000" />
          <fClutchChangeRateScaleDownShift value="1.300000" />
          <fInitialDriveMaxFlatVel value="105.000000" />
          <fBrakeForce value="0.700000" />
          <fBrakeBiasFront value="0.500000" />
          <fHandBrakeForce value="0.500000" />
          <fSteeringLock value="40.000000" />
          <fTractionCurveMax value="1.800000" />
          <fTractionCurveMin value="1.750000" />
          <fTractionCurveLateral value="20.000000" />
          <fTractionSpringDeltaMax value="0.150000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.450000" />
          <fTractionLossMult value="1.000000" />
          <fSuspensionForce value="1.400000" />
          <fSuspensionCompDamp value="0.600000" />
          <fSuspensionReboundDamp value="1.000000" />
          <fSuspensionUpperLimit value="0.200000" />
          <fSuspensionLowerLimit value="-0.200000" />
          <fSuspensionRaise value="0.000000" />
          <fSuspensionBiasFront value="0.600000" />
          <fAntiRollBarForce value="0.000000" />
          <fAntiRollBarBiasFront value="0.000000" />
          <fRollCentreHeightFront value="0.000000" />
          <fRollCentreHeightRear value="0.000000" />
          <fCollisionDamageMult value="1.000000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.200000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="0.000000" />
          <fOilVolume value="0.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="0.000000" />
          <fSeatOffsetDistZ value="0.000000" />
          <nMonetaryValue value="40000" />
          <strModelFlags>20220048</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>30</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="CTrailerHandlingData">
              <fAttachLimitPitch value="38.000000" />
              <fAttachLimitRoll value="15.000000" />
              <fAttachLimitYaw value="-1.000000" />
              <fUprightSpringConstant value="-0.500000" />
              <fUprightDampingConstant value="2.000000" />
              <fAttachedMaxDistance value="-0.000000" />
              <fAttachedMaxPenetration value="0.000000" />
              <fAttachRaiseZ value="0.000000" />
              <fPosConstraintMassRatio value="1.000000" />
            </Item>
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
    	
    
  • replace - Vehicle.meta
             				
    mods / update / update.rpf / common / data / levels / gta5
    
    <Item>
          <modelName>tr3</modelName>
          <txdName>tr3</txdName>
          <handlingId>TR3</handlingId>
          <gameName>TRAILER</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_TRUCK</layout>
          <coverBoundOffsets>TR3_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
          <aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
          <bonnetCameraName />
          <povCameraName />
          <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_TRAILER_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.317100" />
          <wheelScaleRear value="0.317100" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            250.000000
            250.000000
            250.000000
            250.000000
            750.000000
            750.000000
          </lodDistances>
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="10" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>FLAG_EXTRAS_REQUIRE FLAG_GEN_NAVMESH FLAG_DONT_SPAWN_AS_AMBIENT</flags>
          <type>VEHICLE_TYPE_TRAILER</type>
          <plateType>VPT_NONE</plateType>
          <vehicleClass>VC_UTILITY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers />
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="true" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera />
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <numSeatsOverride value="0" />
        </Item>
    	
    
CAMIÃO

- Convertido para GTAV pcGAMESmods
- Texturas Novas pcGAMESmods
- Pneus rockstars
- Rodas pcGAMESmods
- Texturas Refletivas pcGAMESmods
- Plata de Matricula pcGAMESmods

- Handling.meta pcGAMESmods
- Vehicle.meta pcGAMESmods

- Convertido para ETS  ? 
- Convertido para GTA SA  gonzalezvla 

TRAILER

- Convertido para GTAV pcGAMESmods
- Texturas Novas pcGAMESmods
- Pneus rockstars
- Rodas pcGAMESmods
- Texturas Refletivas pcGAMESmods
- Plata de Matricula pcGAMESmods

- Handling.meta pcGAMESmods

- Convertido para ETS2  Roadhunter 
 
 
 v1.0.1
 Atualização 08 Março, 2019
 - Correção Manual
 - Correção DLC nomes
 
 v1.0
 Lançado 07 Março, 2019 
 

GRAND THEFT AUTO V

muito obrigado

ACOMPANHARES E USARES O MEU TRABALHO

APOIA COM A TUA DOAÇÃO