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Termos & Condições de uso 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar. 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados. 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original. 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador. 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
mods / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
<Item>
<modelName>polmav</modelName>
<colors>
<Item>
<indices content="char_array">
0
10
4
156
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>106_swift_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="18" />
<sirenSettings value="0" />
</Item>
mods / update / update.rpf / common / data / levels / gta5 /
<Item>
<modelName>polmav</modelName>
<txdName>polmav</txdName>
<handlingId>POLMAV</handlingId>
<gameName>POLMAV</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_HELI</layout>
<coverBoundOffsets>POLMAV_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_MAVERICK_CAMERA</cameraName>
<aimCameraName>MAVERICK_AIM_CAMERA</aimCameraName>
<bonnetCameraName>HELI_BONNET_CAMERA</bonnetCameraName>
<povCameraName>HELI_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" />
<FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" />
<FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" />
<PovCameraOffset x="0.000000" y="-0.100000" z="0.800000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.137000" />
<wheelScaleRear value="0.144000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.200000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x32000000" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
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500.000000
500.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="1.24" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.350000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_LIVERY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HELICOPTER_WITH_LANDING_GEAR</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_SWAT_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_FRONT_RIGHT</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
mods / update / update.rpf / common / data
<Item type="CHandlingData">
<handlingName>polmav</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.335000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.500000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="3.000000" />
<fSuspensionUpperLimit value="0.220000" />
<fSuspensionLowerLimit value="-0.088000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.2500" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.200000" />
<nMonetaryValue value="52000" />
<strModelFlags>2004000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.55500" />
<fThrustFallOff value="0.032500" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.450000" />
<fYawStabilise value="0.001800" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.850000" />
<fRollStabilise value="0.011000" />
<fPitchMult value="1.630000" />
<fPitchStabilise value="0.001100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.900000" />
<fAttackDiveMult value="2.900000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000300" />
<fMoveRes value="0.035000" />
<vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
<vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
<fGearDoorFrontOpen value="110.000000" />
<fGearDoorRearOpen value="95.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.400000" />
<fInputSensitivityForDifficulty value="0.400000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
1.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
scripts / Rappel Script Recomendado Descarregar
mods / x64e.rpf / levels / gta5 / vehicles.rpf /
mods / update / x64/ dlcpacks / mpluxe2 / dlc.rpf / common/ data /
<Item>
<modelName>polmav</modelName>
<colors>
<Item>
<indices content="char_array">
0
10
4
156
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>106_swift_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="18" />
<sirenSettings value="0" />
</Item>
mods / update / update.rpf / common / data / levels / gta5 /
<Item>
<modelName>polmav</modelName>
<txdName>polmav</txdName>
<handlingId>POLMAV</handlingId>
<gameName>POLMAV</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_HELI</layout>
<coverBoundOffsets>POLMAV_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_MAVERICK_CAMERA</cameraName>
<aimCameraName>MAVERICK_AIM_CAMERA</aimCameraName>
<bonnetCameraName>HELI_BONNET_CAMERA</bonnetCameraName>
<povCameraName>HELI_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" />
<FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" />
<FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" />
<PovCameraOffset x="0.000000" y="-0.100000" z="0.800000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.137000" />
<wheelScaleRear value="0.144000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.200000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x32000000" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="1.24" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.350000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_LIVERY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HELICOPTER_WITH_LANDING_GEAR</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_SWAT_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_FRONT_RIGHT</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
mods / update / update.rpf / common / data /
<Item type="CHandlingData">
<handlingName>polmav</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.335000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.500000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="3.000000" />
<fSuspensionUpperLimit value="0.220000" />
<fSuspensionLowerLimit value="-0.088000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.2500" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.200000" />
<nMonetaryValue value="52000" />
<strModelFlags>2004000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.55500" />
<fThrustFallOff value="0.032500" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.450000" />
<fYawStabilise value="0.001800" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.850000" />
<fRollStabilise value="0.011000" />
<fPitchMult value="1.630000" />
<fPitchStabilise value="0.001100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.900000" />
<fAttackDiveMult value="2.900000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000300" />
<fMoveRes value="0.035000" />
<vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
<vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
<fGearDoorFrontOpen value="110.000000" />
<fGearDoorRearOpen value="95.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.400000" />
<fInputSensitivityForDifficulty value="0.400000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
1.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
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<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
scripts / Rappel Script Recommended Download
- Converção pcGAMESmods - Template pcGAMESmods - Carvariations pcGAMESmods - Vehicles pcGAMESmods - Handling pcGAMESmods - Rappel Acessórios rockstars - Rappel Acessórios ajustespcGAMESmods - Modelo rockstars
v2.0 Atualizado 12 Junho, 2017 - Adicionado Mod Rappel - Texturas Melhoradas v1.0 Lançado 26 Fevereiro, 2017
Se fizeres alguma Doação por pouco que seja, vais ajudar a pcGAMESmods a fazer mais e melhores mods para poderes usar no teu jogo favorito.