POLÍCIA SEGURANÇA PÚBLICA

MERCEDES-BENZ

SPRINTER

314

DESCARGAS
  • Aplicado por: Replace
  • Lançamento: 26/06/2017
  • Atualizado: 07/10/2017
  • Última Descarga: 09/12/2018

APOIA ESTE MOD | PAYPAL

v 1.1

 
 Termos & Condições de uso 
 
 1º - Apenas haverá uma lincença de uso pessoal por cada Mod, ou seja não podes revender ou modificar.
 
 2º - Para fazeres upload nos mais diversos sites de modding de uma textura que tenhas modificado, terás de ter sempre primeiro uma autorização. Mas em todo o caso apenas os ficheiros .ytd modificados e acompanhados do link original pode ser partilhados.
 
 3º - Se usares os mods criados pela pcGAMEsmods em videos Youtube ou Streaming, etc... terás de colocar sempre os créditos e o link original.
  
 4º - A pcGAMEsmods não se responsabiliza por danos causados no Jogo ou Computador.
 
 5º - Não é aconcelhado jogar online nos Servidores da Rockstars pois correm o risco de serem banidos.
 
  • Substituir
             				
    mods / update/ x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf /
    
    
  • Substituir - Carvariation s.meta
                				
    mods/ update / x64 / dlcpacks / mpluxe2 / dlc.rpf / common / data /
    
    <Item>
          <modelName>pbus</modelName>
          <colors>
            <Item>
          <indices content="char_array">
            64
            64
            156
            156
          </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
        <Item>
          <indices content="char_array">
            111
            111
            156
            156
          </indices>
              <liveries>
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
        <Item>
          <indices content="char_array">
            64
            64
            156
            156
          </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
        <Item>
          <indices content="char_array">
            111
            111
            156
            156
          </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Standard White</Name>
                <Value value="100" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>
    
    
  • Substituir - Vehicles.meta
                				
    mods/ update / update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>pbus</modelName>
          <txdName>pbus</txdName>
          <handlingId>POLICET</handlingId>
          <gameName>PBUS</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>SHERIFF2</audioNameHash>
          <layout>LAYOUT_VAN_POLICE</layout>
          <coverBoundOffsets>PBUS_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.070000" z="0.003000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.063000" z="0.000000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.173000" y="0.315000" z="0.596000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.356000" z="0.483000" />
          <FirstPersonMobilePhoneSeatIKOffset>
    		<Item>
    			<Offset x="0.281000" y="0.491000" z="0.538000" />
    			<SeatIndex value="2" />
    		</Item>
    		<Item>
    			<Offset x="0.156000" y="0.533000" z="0.538000" />
    			<SeatIndex value="3" />
    		</Item>
          </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.100000" z="0.730000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.252600" />
          <wheelScaleRear value="0.252600" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.300000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            500.000000
          </lodDistances>
          <minSeatHeight value="1.014" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="5" />
          <flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_SPEEDO</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_M_PrisGuard_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <firstPersonDrivebyData>
            <Item>BUS_PRISON_DRIVER</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
  • Replace
             				
    mods / update / x64 / dlcpacks / patchday3ng / dlc.rpf / x64 / levels / gta5 / vehicles.rpf
    
    
  • Replace - Carvariation.meta
                				
    mods/ update / x64 / dlcpacks / mpluxe2 / dlc.rpf / common / data /
    
    <Item>
          <modelName>pbus</modelName>
          <colors>
            <Item>
          <indices content="char_array">
            64
            64
            156
            156
          </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
        <Item>
          <indices content="char_array">
            111
            111
            156
            156
          </indices>
              <liveries>
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
        <Item>
          <indices content="char_array">
            64
            64
            156
            156
          </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
        <Item>
          <indices content="char_array">
            111
            111
            156
            156
          </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
    	</Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Standard White</Name>
                <Value value="100" />
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>
    
    
  • Replace - Vehicles.meta
                				
    mods/ update / update.rpf / common / data / levels / gta5 /
    
    <Item>
          <modelName>pbus</modelName>
          <txdName>pbus</txdName>
          <handlingId>POLICET</handlingId>
          <gameName>PBUS</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>SHERIFF2</audioNameHash>
          <layout>LAYOUT_VAN_POLICE</layout>
          <coverBoundOffsets>PBUS_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.070000" z="0.003000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.095000" y="0.025000" z="-0.075000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.063000" z="0.000000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.080000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.173000" y="0.315000" z="0.596000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.356000" z="0.483000" />
          <FirstPersonMobilePhoneSeatIKOffset>
    		<Item>
    			<Offset x="0.281000" y="0.491000" z="0.538000" />
    			<SeatIndex value="2" />
    		</Item>
    		<Item>
    			<Offset x="0.156000" y="0.533000" z="0.538000" />
    			<SeatIndex value="3" />
    		</Item>
          </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.100000" z="0.730000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.100000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.252600" />
          <wheelScaleRear value="0.252600" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.300000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            500.000000	
            500.000000
          </lodDistances>
          <minSeatHeight value="1.014" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="5" />
          <flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_SPEEDO</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_M_PrisGuard_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <firstPersonDrivebyData>
            <Item>BUS_PRISON_DRIVER</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_LEFT_OPEN</Item>
            <Item>BUS_PRISON_PASSENGER_RIGHT_OPEN</Item>
          </firstPersonDrivebyData>
        </Item>
    
    
            				
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v1.0
 Lançado 07 Janeiro, 2017
 

GRAND THEFT AUTO V

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